juliko25: (Default)
2025-01-25 11:08 am

Fuga Physicals?!

Apparently all three Fuga: Melodies of Steel games are getting Japanese physical Switch copies that are due to come out in late May! And they support multiple languages, English included! Woohoooooo!!! I am buying them all day one!
juliko25: (Default)
2025-01-21 07:40 am

Ehhh...

Ehhh...I wasn't a fan of this particular Discotek stream. There wasn't anything they licensed that I really like. Oh well. It was a nice distraction from...current world events, and I enjoy listening to these guys talk. Plus, I'm happy for whoever their current licenses appeal to.
juliko25: (Default)
2025-01-20 07:36 pm

Discotek Day Today!

The new Discotek livestream is tonight! I can't wait to see what they reveal!
juliko25: (Default)
2025-01-19 03:58 pm

Tales of Graces Came In!

My Switch copy of the remastered Tales of Graces F came in!
juliko25: (Default)
2025-01-18 09:57 am

Three Day Weekend!

Now that I have the day off on Monday, I have a three day weekend from work! Yay!
juliko25: (Default)
2025-01-17 07:53 am

3 Days Until Discotek Livestream!

Just three more days until the new Discotek livestream! I can't wait!
juliko25: (Default)
2025-01-16 11:26 am

The Switch 2?!

So...Nintendo just randomly dropped a reveal trailer for the Switch's successor: The Nintendo Switch 2. On one hand, I'm happy there's going to be a new console to play new games on. On the other hand, I'm going to hold off on buying it unless there's either a Pokemon game coming out specifically for that system, or in the case of the first Octopath game, a game I really want to play that's only on that system. Plus, I still have games I have yet to play on my Switch OLED, both backlog and ones yet to be released.
juliko25: (Default)
2025-01-15 01:12 pm

I'm Sick of Snow!

Okay, I'm just about done with all this snow. But nope, Mother Nature says she has more snow coming our way tomorrow! Uuuuuuugh!
juliko25: (Default)
2025-01-13 09:10 am

New Discotek Livestream Next Week!

Next Monday there's gonna be another Discotek livestream! I can't wait to see what they announce!
juliko25: (Default)
2025-01-09 08:34 pm
Entry tags:

Winter 2025 Anime Choices, Old and New

The new year is here. I'm not gonna say Happy New Year because we all know it hasn't been one so far, what with world events proving that. But for me there's always anime to look forward to no matter how bleak things get.





New:

MyHappyMarriageSeason2.jpg
1. My Happy Marriage Season 2
Hell yeah, more My Happy Marriage, baby! I can never go wrong with watching more of this!...even though this season is going to cover volume 3 aka my least favorite volume of the series, if only because Fuyu, Kiyoka's mother, is a BIIIIIIIIIITCH and I hate her. I absolutely HATE what they tried to do with Fuyu at the end of volume 3 because I feel it completely goes against the series' ethos, though the anime will likely adapt it as is. That said, I still love this series and I'm not gonna miss this season, if only so I can watch the awesome English dub.


2. The Apothecary Diaries Season 2
Yeah, this one's a no-brainer. Apothecary Diaries is one of the most popular ongoing franchises so far, and its anime was a really good production that actually managed to do it justice. As someone who still hasn't read the novels or manga adaptations, I liked the anime a lot and can absolutely understand why it got the popularity that it did. Plus, who can say no to more of our favorite poison loving gremlin Maomao? And from what I hear, this season covers material that really ramps up the plot, so I'm excited to see what adventures Maomao gets into next.


3. Medalist
The only non-sequel anime of this season I'm watching, a series about a skating coach who helps a young girl enter the world of ice skating, complete with all the highs and lows that come with the profession. I've been reading the manga a bit and it's really good, coming from someone who knows nothing about ice skating, so I'm definitely gonna watch the anime...though the company they hired to work on it, ENGI, has a bad reputation for the quality of their previous works not being very good. Here's hoping Medalist will break that cycle. Don't mess this up, ENGI!

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4. Mahou Tsukai Pretty Cure 2: Mirai Days
Not the Pretty Cure season I would have picked to get a sequel, but whatever, I guess. I won't lie, I found Mahou Tsukai to be one of the weaker seasons of Pretty Cure because I feel it spent a lot of its time either meandering or shilling Haa-chan to a ridiculous degree at the expense of things like its plot and...well, developing any character that's not Haa-chan. I might check this out, because it seems to be doing the same thing as the Otona Precure sequel to Yes Precure 5...though they did introduce a character who may or may not be yet again connected to Haa-chan. Seriously show, stop trying to make Haa-chan the center of the universe! If this can dial back the Haa-chan shilling, I'll be happy.

Old:

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1. Little Witch Academia TV Series
Yes, I know, I'm suuuuuper late to the party on this one. Hey, better late than never, right? After being disappointed by The Stories of Girls Who Couldn't Become Magicians, I decided to check this out since I was bored and didn't have anything else to watch. And sure enough, this is a show absolutely eclipses it in literally every way. The characters are fun and likeable, the worldbuilding is interesting, the magic system actually has some thought put into it, and Trigger's animation is top notch. This came out when I was neck deep in anime burnout, but now that I'm out of it, it's high time I watched the rest of this, because it's a joy to watch, even if Akko can be really frustrating at times.
juliko25: (Default)
2025-01-07 02:30 pm
Entry tags:

Firechick's Game Reviews: Kanon



Rating: 70/100

In 1998, after the release of One: Kagayaku Kisetsu e in Japan, the staff responsible for making the game decided to leave Nexton in favor of a company that would give them more freedom. That company was Visual Arts, where on July 21st, 1998, said staff would form the company Key under Visual Arts' banner. A year later, Key would put out their very first visual novel that they made themselves, called Kanon. The original visual novel was a huge success when it first came out in 1999, as it was the first 18+ game (or one of them, probably) to prove that a visual novel that focused more on plot than porn (While still having the latter) could be commercially viable. At one point it was the second highest-selling PC game in Japan, even staying in the national top 50 several times afterwards. Granted, nowadays it's seen as nothing special, as later games such as Clannad and Little Busters would improve on everything Kanon started and receive more acclaim, but those games wouldn't be here if not for Kanon. But even with its fame and significance in the visual novel community, Kanon had never gotten an official English translation. There were fanmade ones, sure, and a majority of Key's titles have been brought to the US since 2015, but Kanon wasn't among them. Many thought that it would never get a legal English localization because of its dated visuals and therefore didn't look as nice as later games. A remake seemed out of the cards since Key isn't known for just remaking their games from the ground up unlike other companies, so it seemed like Kanon would never officially come to the US in any capacity and be left in the darkness forever.

OR WAS IT?!

Against all the odds, in May of 2024, Key announced that an official English translation of Kanon would be released on Steam on June 4th. Not only that, the existing Switch port would receive a patch implementing English and Chinese translations, which would officially come out on December 5th. Seriously, was ANYONE expecting this?! I know I sure wasn't, and I don't think the visual novel community was expecting it either. But with this, we're that much closer for seeing official English releases of all of Key's games, and hopefully Air will come next. But what's Kanon actually about, you're probably asking. High school student Yuuichi Aizawa used to visit his aunt Akiko Minase and her daughter, his cousin Nayuki, in their quiet little town every holiday, but one year something happened and he left for seven years. When he transfers to Nayuki's high school, his memories of that time remain a blur. Upon his return he encounters a number of mysterious girls from his past who all need his help. Energetic taiyaki thief Ayu Tsukimiya is searching for a precious lost item she cannot describe. Quiet and serious Mai Kawasumi hunts demons in the school after dark. The childish tsundere Makoto Sawatari suffers from amnesia and has no place to go. Elegant, demure Shiori Misaka is estranged from her sister and never present at school due to a sickness. Finally, there's Nayuki, perpetually sleepy and cheery yet weighed down by rejection and tragedy. Yuuichi resolves to help them, but as he gets involved in their affairs, he discovers that there is far more to the girls than meets the eye. Mystical happenings lie hidden in this strange town, tied to Yuuichi's forgotten past. In assisting the girls with their problems, Yuuichi must face his lost memories. What happened seven years ago, and why can't he remember any of it?

I've made mention multiple times that I've never had a problem with Itaru Hinoue's over-the-top moe art style, and she's vastly improved since her first go-arounds with the VNs she worked on with Tactics/Nexton. That said, I will say that I prefer her later art styles, and even the style she used for the original One: Kagayaku Kisetsu e as opposed to the one she uses for Kanon. The characters' eyes are big and cover the majority of their faces, that's a no-brainer, though here they make the girls look a bit more...bug-eyed or alien. It's easier to see if you compare screenshots from the game to later promotional artwork. But honestly, I have more issue with the general anatomy of the characters sometimes. There's one CG where the perspective on Nayuki's face looks really off, and one CG featuring Mai in her ballroom dress has her looking towards the camera, but one of her boobs is angled in such a way that it looks like its sandwiched over the other one. These moments aren't all that common, thankfully, and even by the standards of the nineties, the overall artwork and art direction is solid, from the backgrounds to the CGs. There are a lot of little details in the backgrounds, like in Makoto's route where she's actually shown sleeping in Yuuichi's bed, but she's far in the background as opposed to being in the forefront. So what the art direction lacks in polish, it manages to make up for in charm and character. The soundtrack is nice too...though I will admit, as someone who never heard the ending theme in full until last year, I was NOT expecting it to have a rap component...and I also admit that I don't like said rap because it consists of really bad English.

Remember how I mentioned in my review for the Air visual novel that the anime adaptation got rid of a lot of the more problematic aspects of some characters, thereby improving on them? Kanon is another case of this. Now, their overall characterizations are unchanged from the game, with the exception of one: Yuuichi. In the game, he's much more smug and cynical, even rather mean, which the anime removed while keeping his sassy and sarcastic personality. I think this was for the better, because some of Yuuichi's actions in some routes run the gamut of being mean-spirited, as there's one point where he straight up takes Ayu's bag of taiyaki and throws it into the snow for no reason. Dude, the hell? And at one point in Mai's route, you're presented with a scene where one of the choices involves...touching Mai's boobs. Yeah, no. Anyone who talks to me at all knows I hate that so much, and I'm glad that here it's an optional choice you can avoid. I will say this though: Even in light of all that, Yuuichi is vastly improved from the piece of human garbage that was Kouhei Orihara from One. What, I wasn;t going to miss a chance to take a potshot at Kouhei Orihara. Any chance I can find to dunk on Kouhei Orihara, I will.

As for the other characters, the girls are...still rather stereotypically moe even with their backstories, with the writers trying way too hard to force them to be cute, and it doesn't work. One thing I think the anime improved upon was Sayuri's characterization. The game and anime's depictions of Sayuri confronting the student council about Mai's actions at the school ball are very different. In the game, Sayuri is surprisingly naive in that she knows the student council doesn't like Mai, yet she still tries to convince Kuze to rescind Mai's expulsion and thinks everything will be hunky-dory, which ends about as well as you'd expect. In the anime, Sayuri shows no such naivete and calls out the student council for their antagonism of Mai, pointing out the discrepancies in what happened that night. I also appreciate that the anime gave Kitagawa more to do, including having him successfully cover for Mai and making him more than just a put-upon butt monkey. In this house we stan Kitagawa. That said, I forgot to mention this in my review of the anime, but if I had one complaint: Akiko is way too blase and permissive for her own good. Seriously, why is this woman okay with some kid doing stuff like setting off fireworks in the middle of the night and filling a bath tub full of miso? If I did stuff like that, my parents would ground me forever. Akiko feels more like a fantasy of a mother who will unconditionally love you no matter what and never get mad rather than a three-dimensional person. The only time in the game she ever shows any emotion besides blase happiness is at the end of Makoto's route, that's it. Granted, later games would get better in terms of character writing and improve on what Kanon started, so there you go.

There is one thing I can say Kanon managed to do right, and it's that none of its routes feel bloated. What I mean when I say this is that in my previous reviews of Air and One, I mentioned how there were parts of those games that went on for way too long, either feeling like filler shoved in for the sake of dragging the game out or repeating previously established information over and over, like the writers don't trust the audience to remember what happened previously. Luckily, Kanon doesn't have this problem, and every route's pacing is tight yet leisurely. Even scenes where it seems like nothing is happening is either called out as such (Usually by Kitagawa or Kaori) or lampshaded. Also, unlike Key's later games, Kanon doesn't have a true route to unlock, though since Ayu is the poster girl for the game, she's technically the main heroine by default. Plus, repeating my points from my review of the anime, I feel Makoto's route was the best out of them, and the air of mystery was also pretty well-executed, along with all the other positives I mentioned earlier. I do feel Makoto, Shiori, and Ayu's routes were the strongest out of them, in that order, and feel Nayuki's is the...least good, though that's mainly because I don't like the idea of romance between cousins. Y'know, incest and all. Ew.

So yeah, Kanon as a game is fine. It may have set the world on fire once upon a time, but nowadays it's considered just a nice little time capsule that laid the groundwork for Key's later games, and if not for its existence, we wouldn't have stuff like Clannad and Little Busters. I'm glad to have finally gotten the chance to play Kanon in its original form (And I don't mean the 18+ version. I'm perfectly happy not having to look at sex scenes involving minors, thanks), even if I think other games and even other visual novels are better. Here's hoping Air gets officially localized into English next.
juliko25: (Default)
2025-01-05 12:04 am
Entry tags:

Firechick's Game Reviews: Boku No Natsuyasumi 2



Rating: 81/100

In the year 2000, a man named Kaz Ayabe and his team at the company Millennium Kitchen released an...interesting game for the PlayStation that was unlike anything that had come out before, called Boku no Natsuyasumi. The game was all about a little boy spending his summer in Japan's quiet countryside in the year 1975, and you could do things like explore, catch bugs, go fishing, hang out with family and friends, and so on. It wound up becoming quite popular, and Ayabe-san decided to try his hand at the concept again with Boku no Natsuyasumi 2, for the PlayStation 2. It would go on to outsell the first game and become quite popular in its own right, with two more sequels to follow. Having only just discovered the Boku no Natsuyasumi series thanks to Natsu-Mon: 20th Century Summer Kid, I actually do want to check out more of Kaz Ayabe's portfolio, as I really enjoyed Natsu-Mon. But the BokuNatsu games have never been released in English, probably for a number of reasons I don't have the time to go into here. Luckily, a group of fans made their own fan translation of BokuNatsu 2, which they released last year, and I got to play it now that I've learned how to set up emulators on my computer. Yeah, I can see why people want the BokuNatsu games to be brought to America, because BokuNatsu 2 is a really cute, wholesome, charming game, even if I feel Natsu-Mon is better.

Boku no Natsuyasumi 2 follows a little boy named Boku (Yes, really), who is sent to live with his relatives, the Arase family, in the seaside town of Fumi for the summer because his mother is in the hospital to prepare for the birth of his new sibling. His uncle Genta and aunt Mitsuko run a popular seaside lodge alongside taking care of their sons, fifth grader Takeshi and first grader Shigeru. Life in the country is very different from the city, but there's always something new to discover, and Boku is more than happy to make the most of his summer vacation, doing all sorts of things like catching bugs, going fishing, watering the morning glories, and getting to know the townsfolk. Similar to both the first BokuNatsu game and Natsu-Mon, there isn't a real objective to pursue, and the game allows you the freedom to do whatever you see fit, although some events are locked behind specific dates, times, and events.

One thing BokuNatsu 2 carries over from the first game is the visual style, which is a juxtaposition of 3D character models against pre-rendered, hand-painted 2D backgrounds, which really give it a unique look. It helps that the backgrounds themselves are beautiful, looking like they came straight out of a Ghibli movie or an episode of Natsume's Book of Friends. The very cartoony, dot-eyed character designs were done by illustrator Mineko Ueda, who never worked on video games before, and her only claim to fame was designing mascot characters for a soap company. The character designs themselves are cute and work well against the backgrounds, but they tend to look proportionally off when they raise their arms in the air, which was present in both this and the first BokuNatsu game. But that's my only real complaint about them. The game itself never cuts corners when it comes to environmental details, such as the bug designs, characters leaving ripples when they run across puddles, or shadows when they're in dark areas like a cave or a part of the house that doesn't get as much sun. Ayabe and his team did an amazing job at truly making this game feel alive on that front.

Gameplay mainly consists of exploring, interacting with objects or people, and a new mechanic that the first game didn't have, swimming and diving. I admit, I had trouble with the controls at first, because BokuNatsu doesn't let you walk if you just press the D-pad or joy stick. You have to press the X button to move, and use the D-pad to change directions. As someone who never grew up playing games that had tank controls, which is the control scheme used in BokuNatsu, it took me a bit to get the hang of them. I actually found swimming to be rather hard to deal with, as the controls for that aren't all that smooth. It doesn't help that early on, you can't stay in the water too long or you'll run out of oxygen and pass out, and in order to increase your oxygen meter, you have to find these things called Jet Cider caps, which are basically soda bottle caps, and the majority of them are in the ocean. Granted, this was the first BokuNatsu game to implement swimming, so it's inevitable that the controls would be rather unwieldy, but if you know what you're doing, you should be fine. If there is one mechanic I really didn't like in this game, it's bug sumo. Like in the first BokuNatsu game, you can pit bugs against each other in fights, but here's the thing: The fights themselves are automatic, and you can't control the bugs' actions. I cheesed a lot of fights by catching a red beetle, but one of the most frustrating things about the bug fighting is that an area of town is only accessible by beating your cousins' strongest bugs, and the requirements for unlocking them, from what I can see, are...really annoying. I couldn't unlock this area in my first playthrough and still haven't. I can't seem to figure out the rules for unlocking it no matter how many walkthroughs I read. I'm so glad Natsu-Mon did away with this mechanic.

However, what BokuNatsu 2 lacks in gameplay polish, it more than manages to make up for with the strength of its characters and their writing. BokuNatsu 2, by and large, is a very quiet, down-to-earth game, and thus, it's lacking in any kind of melodrama. No dark secrets are hiding in the wings and there's no painful love triangles to get caught up in. There are no moments where the characters scream and cry as the music swells in an attempt to drain the audience of their tears. The characters are presented as normal, likeable people who have their own unique quirks, strengths, and weaknesses, but are good-hearted without leaning too hard into being saccharine, sentimental, or too perfect. The kids act like any kid that you'd see in the neighborhood, and Boku encounters plenty of eclectic people who have their own stories and colorful personalities. The characters by themselves are great in that their personalities can't simply be summed up in just one sentence, and their writing is careful to make sure they're as down to earth and relatable as humanly possible, behaving like normal people you'd see walking down the street. The only issue I have with two of the characters is that the whole reason for their conflict is just...ridiculous. I won't spoil it here, but the reason for them not talking to each other for almost a decade is just so overblown and unnecessarily exaggerated. Natsu-Mon had a similar thing involving two characters not talking to one another before reconciling, but their reason for doing so is much more down-to-earth. Thankfully, even that gets resolved if you put in the work to activate the events in question, and the characters involved are still decent people even with that. There are also some characters I wish had been expanded upon more, such as Yasuko's mother and Taniguchi, but that's about it.

Another thing BokuNatsu 2 uses very sparingly is its soundtrack. Music doesn't play a big role in setting BokuNatsu 2's atmosphere, and the only times music plays is when something important happens, like when you unlock a new area or if there's a significant event happening. Or if you're diving to the bottom of the ocean. Then again, BokuNatsu as a series has always made it a point to empathize the sounds of nature, like bugs screeching, trees rustling, or the sound of the waves, all of which really bring the setting to life in ways other games haven't done. The game's theme song (Used as both the opening and ending) is very nice and soothing, and I love the singer's voice. BokuNatsu as a whole prides itself on ambience and relaxation, with a lot of lingering shots of landscapes, buildings, and the backgrounds. Ayabe mentioned in regards to the first game that one of his inspirations for the game and its overall style was the works of Yasujiro Ozu, and having seen a few of Ozu's movies, that makes so much sense. BokuNatsu also succeeds in not cutting corners on its story or setting. Like the first BokuNatsu game, 2 is also set in 1975, complete with referencing various points in history such as World War II or the popularity of Ben Goto's The Prophecies of Nostradamus.

If I had discovered Boku no Natsuyasumi as a kid, I probably wouldn't have given it a second glance because it wasn't Pokemon or Kirby. But as a woman in my thirties whose tastes in games have expanded quite a lot, I wound up finding it thanks to having tried out Natsu-Mon: 20th Century Summer Kid on a whim, and I'm really glad I gave Boku no Natsuyasumi 2 a chance. While I do feel Natsu-Mon is a better, more refined game, I really enjoyed BokuNatsu 2 for what it had to offer. It's a sweet, relaxing, wholesome game that does an amazing job at harkening back to a bygone time in Japan's history, and I would love for it and the rest of the BokuNatsu series to be officially ported to the States in some capacity. I mean, considering we're getting remasters and remakes of games like Another Code, the Lunar series, the Suikoden series, Atelier Marie, Famicom Detective Club, Legend of Heroes: Trails In The Sky, and so on, I think Boku no Natsuyasumi might have a shot at some success in the US since these days, more relaxing, down-to-earth games have become increasingly popular since the Stardew Valley and the onset of the pandemic. Seriously, just check out Boku no Natsuyasumi 2 if you have a PS2 emulator, because it's a cute game that deserves more love!

juliko25: (Default)
2025-01-04 05:49 pm

Lots of Snow

Snow here, snow there, oh look! More snow. Lots of snow everywhere.
juliko25: (Default)
2024-12-31 12:02 am
Entry tags:

Goodbye 2024, Hello 2025

...I'll be honest with you guys, I'm not looking forward to 2025 or the three years after that. Personally, 2024 was another fairly good year for me...until America decided to let the orange manbaby run for president despite a literal mountain of evidence proving he is completely and utterly unfit to run a country. No, I'm still not over this and I probably never will be. I'm legitimately scared not just for myself and for my family, but for everyone Trump's awful policies and changes are going to affect. Immigrants, women, LGBT people, the disabled, people of color, no one is safe. I know there isn't much I can do on my own, and I hate that my country would much rather have a convicted criminal run the country than someone more competent and compassionate. Like, I am legitimately ashamed as an American. He's probably going to allow everything from book banning (Which we're already seeing no thanks to Ron DeSantis and his tyranny over Florida), putting people in internment camps, and denying women basic autonomy over their bodies. Knowing what he might do, it's honestly hard to say Happy New Year when we all know Trump isn't going to make 2025 a happy new year for...well, everyone.

At this point, I'm just going to try and survive. Find what little pockets of happiness are still there, and try to help anyone who needs it, even if I'm not able to do much besides offer words of support through a computer. I wish I could do more, I really do. I have several friends who are likely going to be affected by the manbaby's new policies, and I hate that there isn't anything I can really do for them that'll actually help them. But I'll be damned if I don't at least try. People, even when things are hard, be kind to each other. You can save lives with kindness. Honestly, the only reason I'm even looking forward to 2025 in any capacity are the anime I want to watch, books and manga I want to read, and games that are coming out, some of which come out in January, like the Tales of Graces F remaster, or the Switch version of Hello Kitty Island Adventure. I know I'm sure as hell getting Atelier Yumia and the new Rune Factory spin-off games. So yeah, have no real hopes for 2025 myself, but I'm gonna try to make the best of it.
juliko25: (Default)
2024-12-30 09:28 pm

Firechick's Anime Reviews: Kitty and Mimmy's New Umbrella

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Rating: 75/100

So, let's talk about Hello Kitty! Even if you don't know her name, you've definitely seen her at least once in your life. The official mascot of a company called Sanrio, Hello Kitty is the second most financially successful franchise in human history, only beaten by Pokemon. First created in 1974, Hello Kitty has won many hearts with her cute design and wholesome innocence, and even now, merchandise of her and her family, friends, and cohorts continue to line shelves, as she's one of Japan’s most beloved cultural symbols, an emblem of creativity, community, and yes, cuteness, that has joined the pantheon of global pop culture. But would you believe that it actually took a while for her to start appearing in anime and cartoons? Many think she made her animation debut in the 1987 American cartoon Hello Kitty's Furry Tale Theater, but that's not true. She did make some non-speaking cameos in Sanrio's early movies like Nutcracker Fantasy, the first Unico movie, and Journey Through Fairyland, but her true animation debut was through a rather...odd stop-motion short film called Kitty and Mimmy's New Umbrella, which was bundled with one of the Unico movies for home video.

I say odd because the summary for Kitty and Mimmy's New Umbrella makes it seem like its titular characters are just spending the episode playing with new umbrellas that their mother buys them. That is a good chunk of the movie's plot...but it also happens to come with weird musical sequences involving talking bugs, flying flowers, puddles that transport the girls into the sky, and scenes involving a mole constantly getting stepped on. No, really. This Hello Kitty movie is weird in the same way that Sanrio's other stop motion movie Nutcracker Fantasy is weird, and I mean that in a positive manner. Then again, the two properties have the same staff working on them, which doesn't surprise me one bit. Kitty and Mimmy's New Umbrella is one half Kitty and her sister just playing around, and the other half is eerie, ethereal, almost psychedelic stop motion animated sequences that I'm pretty sure is a result of the animators being self-indulgent and having fun just because they can.

And really, the animation by itself is really good, especially by the standards of the eighties. Sure, the stop-motion isn't Laika level quality, but it does have a lot of charm to it that you can't easily find in most productions like this anymore. The actual animation is fairly smooth, and the musical sequences are lively and whimsical as they should be, even if the sequence with the dancing bugs feels rather superfluous. There's also some neat little details that add to the experience, like how when Kitty cries, her bow randomly disappears and reappears when she makes her cartoony crying face, among other things...though why is there a bell ringing sound whenever their tails wag? There is one point where Kitty and Mimmy read a letter that's written in rather fractured English, complete with Mimmy's name being misspelled. But the set pieces are really nice for what they are, and it's clear that the animators really put a lot of care into bringing these iconic characters to life.

Speaking of the characters, don't go into this movie expecting there to be a lot of character development. This is clearly aimed at toddlers and preschoolers, and the movie just consists of Kitty and Mimmy playing around and having weird adventures involving dancing bugs, that's it. The other characters are just kind of...there, not really doing anything besides sing or take up space. Or in the case of the mole, being stepped on by the girls all the time. Poor guy. One character only appears at the very end of the movie and doesn't do much, but with the film being as short as it is, it can't really afford to do more than it really has to. Yeah, the characters are kind of vanilla, but sometimes vanilla can be good once in a while. The soundtrack and songs are very nice too, as is the voice acting. This is the first time Hello Kitty has ever been given a voice, provided by the late Fuyumi Shiraishi before Megumi Hayashibara would be cemented as her primary voice actress.

For a short movie that marks Hello Kitty's first full appearance in the animated medium, I say Kitty and Mimmy's New Umbrella managed to hit a home run on that front. It's not going to bring the house down, as it's very clearly a cute movie aimed squarely at preschoolers, and it's content to be just that. I certainly don't mind it, as not only is Kitty and Mimmy's New Umbrella a cute, wholesome, whimsical kids movie, it laid the groundwork for Hello Kitty's animated appearances in the future, so Kitty fans owe the movie that much.
juliko25: (Default)
2024-12-26 08:02 am

Firechick's Anime Reviews: Natsume Yuujinchou Season 7

NatsumeYuujinchou7.jpg

Rating: 94/100

(According to MAL, this is my 600th completed anime!)

Hell yeah, more Natsume Yuujinchou! You guys know by now that I absolutely LOVE this series, and will gladly inject more of it into my veins like heroin any chance I'm able. And finding out that a seventh season of the show was going to be made? You bet your ass I was hyped as hell! Unlike with seasons 5 and 6, where I was deep in anime burnout and didn't get around to watching them until this year, I actually watched season 7 as it aired this time, and am gonna watch the dub when I have the time. All of this was awesome in and of itself, but it was just announced that Bushiroad is making a video game for the series set for consoles such as PC and Nintendo Switch! I hope to God that gets an English translation (And a good one at that!) or a physical release in the US, because I will eat that shit up! Man, we Natsume fans are eating like kings and queens!

Like with my review for seasons 5 and 6, I'm not gonna go into a plot summary, as you already know by now what Natsume Yuujinchou is about. Why belabor the point? The animation and soundtrack are great as ever, a testament to how consistent both have been since the series' inception. There's really not much I can say about them that I haven't already said in my previous reviews of the last six seasons. I do like both the opening and ending songs, which are well sung and do a great job of conveying the series' atmosphere and aesthetic. Like I mentioned in my previous reviews of the series, Natsume as a series has always put a lot of focus on its characters, but it's only recently that it's started doing more with already established ones, like Taki, Nishimura, Kitamoto, and even Natori. Episode 7 reveals that Taki has an older brother (Who honestly looks like he could be her twin) and is focused on his issues regarding his relationship with their grandfather. The episode after that is told entirely from Nishimura's point of view and shows him dealing with a shapeshifting yokai disguising itself as Natsume while examining what their friendship means to them. Remember that mustache yokai with the big head who's always hanging around the Dog Circle? Episode 5 is an entire episode dedicated to him, giving it a surprising amount of character considering he's normally relegated to being the comic relief.

In my opinion, this season's absolute best episode is the second-to-last one, where one prominent character gets some much needed background: Reiko. The series always established her as being a loner who made the Book of Friends, jump-starting the entire plot, but fans like myself have always wondered just how Reiko even started collecting yokai names, or why her modus operandi is challenging them to games or fights. Not only does this episode heavily expand on Reiko as a person and show how a misunderstanding caused her to become the person she was, that single event singlehandedly started Reiko's whole crusade of collecting yokai names and making the Book of Friends. Not only is it an absolute masterclass in terms of writing and character development, it actually made me tear up quite a bit, on par with earlier episodes like Hotaru's episode in season 1, or the episode in season 3 showing how Natsume came to live with the Fujiwaras. Consistency has always been Natsume's strong point, and even after almost two decades, it never lost its subtle touch and "less is more" philosophy. I mean, what other anime can you think of it that manages to make you care about an origami spirit?

If I could name one issue I have with this particular season, it'd be that it didn't follow up on a pretty big reveal at the end of season 6. I won't spoil what that reveal is here, but if you're going to drop a big revelation like that, at least follow up on it! Though this season did make up for it with explaining why Reiko decided to gather youkai names in the first place. Plus, there is going to be another episode bundled with a blu-ray volume that's due to come out this April. But come on, you know me, that's not enough to kill my love affair with this series. I've been a Natsume fan since 2008, and that's not going to change any time soon. Although now I wonder: Is the series ever going to have a definitive end? The manga's been running since 2003, and from what I've researched, there's still some material left to cover should the anime decide to greenlight an eighth season. I'm more than happy to have my fill of more Natsume's Book of Friends, but as much as I adore the series, I don't want it to be one of those series that just goes on and on forever and overstay its welcome, even with the breaks between anime seasons. And again, you can't jump into this season without having seen the previous six, as it continues to build on what those past seasons established, so you'll be lost if you jump into the middle or end.

But I'm not here to be a negative Nancy, and I still love this series all these years later, this season included. If there's ever more Natsume on the horizon, you can bet I'm ready to chow down!
juliko25: (Default)
2024-12-24 10:39 am
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11 Moments In Anime 2024, #1: Hunting Herons



So...the Academy Awards. They've always been rather divisive, but one thing they've never really hidden is their distaste for animation. Every film that wins Best Animated Feature these days is always either something by Disney or Pixar, and mainly because the judges admit they don't even bother either watching the other nominations or the ones they themselves pick, only picking whatever they say their kids like. Spirited Away did win the title in 2003, but that didn't exactly do anything to change the Oscars' stance on animation as a whole, oft dismissing it as just babysitting fodder for children, even when it's been proven time and time again that animation as a medium, of all kinds, has just as much value as live-action media. Even Guillermo Del Toro's Pinocchio, despite being the second stop-motion feature film to win Best Animated Feature the year before, did nothing to change this stance. So when 2024 rolled around, many assumed the Oscars would just give the latest Disney movie the award and be done with it, disappointing everyone yet again.

...But then it was announced that The Boy And The Heron won 2024's Best Animated Feature award and the whole world proceeded to explode. Think about it: a non-English language, hand drawn (ableit digitally colored), animated film, winning an award that many always delegate to English films, beating out English animated films that are primarily made in 3D CGI. All of this is already significant in and of itself, especially since the Oscars are very well known for being biased towards English language films and against any animation at all. But what makes this even more important is that Studio Ghibli has now made two films that won Best Animated Feature over a 20-year period. That's not just rare, its mythological. To top it all off, this is the first Oscar win for a film that GKids distributed, netting them their first win after many nominations since the company's inception, and The Boy And The Heron is the first PG-13 rated animated film to win the award. This Cartoon Brew article goes into more detail about the significance of The Boy And The Heron's Oscar win, but yeah. The foreign animation community is feasting.

And we're already seeing its impact on GKids. They've gotten a huge cash infusion because of the movie's sales in light of the Oscar win, which is likely the reason they managed to license stuff like Angel's Egg and Dandadan. The former was considered an impossible white whale for the longest time for reasons unknown, to the point that no company could ever hope to license it until now. Man, 2024 has been an absolute banger of a year for GKids, and we have The Boy And The Heron to thank for it. Granted, even with Heron's Oscar win, I doubt the Oscars themselves are going to really change their stance on animation as a medium any time soon. I could be wrong, but regardless, this is still a huge win for the foreign animation community. So yeah, animation isn't just baby sitting fodder for kids, we've known this for years and will continue to shill it for all time!

Moment #1: The Boy And The Heron winning this year's Best Animated Feature, the first foreign animated film to do so since Spirited Away.
juliko25: (Default)
2024-12-23 11:13 am
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11 Moments In Anime 2024, #2: Crack That Angel's Egg



Anyone familiar with director Mamoru Oshii will likely remember him directing stuff like the Ghost In The Shell movie or the Patlabor series. But before he worked on those, he directed the first two Urusei Yatsura movies before moving to Studio DEEN to do his own thing. There, Oshii created the movie Angel's Egg, with help from Final Fantasy artist Yoshitaka Amano, among many other staff members. Angel's Egg is a beautifully animated and atmospheric yet extremely minimalist and strange movie that doesn't adhere to the typical rules of storytelling. It's very much an art house movie with a capital A. I personally love this movie and consider it the best thing that ever came out of anime, especially for the eighties, but it wasn't very well received when it was first put into theaters. In 1988, Carl Colpeart got the rights to the movie, but spliced the footage into a live-action movie he was making, calling it In The Aftermath: Angels Never Sleep, which...I don't recommend watching. The staff admitted they didn't understand the movie, called it incomprehensible, and really shot the live-action parts in an attempt to make it more understandable. Really, they should have just left it alone.

That was the only official American release Angel's Egg ever got, even as people rediscovered it in its original format and began to appreciate it for what it was. Unfortunately, no company seemed to be able to officially license Angel's Egg for any kind of home video release. All sorts of reasons were rumored but not outright confirmed: Copyright red tape involving In The Aftermath, Oshii supposedly losing the licensing contract for it, Oshii himself not wanting to license it out, ludicrous licensing prices, etc. Again, there was no official reason given for why it seemed impossible for Angel's Egg to be exported outside of Japan in its uncut format, though fansubs were, thankfully, abundant, contributing to its cult status. Then, starting in 2022, various companies and film festivals managed to secure the rights screen the movie, with one of them being the Japan Society, which screened a 4K remaster in September of 2023, the first time Angel's Egg has ever been shown in the US uncut. Clearly, something was going on. Had the rights to this movie been cleared at last? Who provided the English subtitles, and who even had the license?

That answer would be unveiled on May of 2024, when GKids announced they secured both theatrical and home video rights to Angel's Egg, alongside a 4K remaster with Oshii supervising it. The movie would be officially screened in the US in 2025 in honor of its 40th anniversary. Seriously guys, this is a HUGE deal. Angel's Egg is considered one of many licensing white whales, one that many considered would be impossible to get. Well, if any company proved they could do it, GKids would be it. I mean, these are the same people who managed to net similar licensing nightmares such as Neon Genesis Evangelion and Future Boy Conan. And considering one of the movies they licensed won an Oscar this past year, they are absolutely rolling in money which I can bet was used to secure this and possibly other titles. GKids, you guys are doing old school anime fans a huge service, right up there with Discotek and possibly the new AnimEigo. What's next, is GKids gonna get Netflix shows like Little Witch Academia and My Happy Marriage next? There seems to be no licensing red tape they can't untangle (Except for securing the rights to use Fly Me To The Moon, and that's a whole other beast they admitted would absolutely kill them), and I'm beyond excited to not only see Angel's Egg legally, but own it. I wonder if they'll give it an English dub? If they do, cool, if not, that's fine too. I'm just happy Angel's Egg is going to finally be legally accessible, and you bet your ass I'm buying that blu-ray and looking forward to what GKids is cooking up next!

Moment #2: Gkids achieving the impossible and licensing Angel's Egg.
juliko25: (Default)
2024-12-22 06:56 am
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11 Moments In Anime 2024, #3: Rest In Peace



Every year, we lose people, and this year is no different, but no matter who they are, they deserve to be honored for the legacies they left behind. In 2024, we lost the following people:

1. Akira Toriyama, creator of the Dragon Ball franchise.
2. Mutsumi Inomata, artist known for her work in the Tales series.
3. Emi Shinohara, voice actress known for such roles as Makoto Kino in Sailor Moon and Mizuki in Cardcaptor Sakura.
4. Taiki Matsuno, voice actor known for roles such as Pegasus/Helios in Sailor Moon SuperS and Tart in Fresh Pretty Cure.
5. TARAKO, voice actress known for playing Momoko Sakura in Chibi Maruko-chan.
6. Eiko Masuyama, the first voice actress who played Fujiko Mine in the Lupin III franchise.
7. Yukihiro Shibutani, background artist for Natsume's Book of Friends.
8. Nicholas Dupree, writer and editorial contributor for the Anime News Network website, commonly known by his username LossThief.
9. Rachael Lillis, voice actress famous for playing Misty in the 4Kids dub of Pokemon.
10. Noriko Ohara, voice actress who played Nobita in the early Doraemon series and Conan in Future Boy Conan.
11. Tom Wyner, voice actor who played many roles in series such as Digimon Adventure, Wolf's Rain, and Ghost In The Shell.
12. Macoto Takahashi, manga artist who popularized the early/classic shoujo manga art style defined by large, sparkling eyes and empathizing outfits in full body styles.
13. Hinako Ashihara, manga artist who created works such as Sand Chronicles and Sexy Tanaka-san.
14. Masayuki Kato, the founder of Nihon Falcom.
15. Michie Kita, voice actress known for playing Nello in the 1975 Dog of Flanders anime.
16. Katsue Miwa, voice actress known for roles such as Unico in the Unico movies and Hirame in Chie The Brat.
17. Atsuko Tanaka, voice actress famous for playing Motoko Kusanagi in the Ghost In The Shell series, among many other roles.
18. Kazuo Umezu, manga artist known for works such as Drifting Classroom and My Name Is Shingo, among many other series.

There are probably many more people who left this world that I haven't covered. But regardless, the sentiment is the same: I hope they all rest in peace, and their contributions to the anime/manga industry, however big or small, will never be forgotten.

Moment #3: The loss of beloved figures in the anime/manga industry in 2024.
juliko25: (Default)
2024-12-21 12:04 am

AnimEigo Got Remi!!!!!!!!!!

AAAAAAAAAAAAAAAAAAAAAAAAAAAA

ANIMEIGO JUST LICENSED NOBODY'S BOY REMI!!!!!!!!!!! IT'S GONNA COME OUT ON BLU RAY NEXT YEAR!!!!!!!

FUCK YEAH ONE OF MY FAVORITE ANIME EVER LET'S FUCKING GOOOOOOOOOOOOOO!!!!!!!!!!!!!!