
Rating: 45/100
Hey, kids! Remember a few years ago, when I played a cute little game called Pretty Princess Party? Well, guess what? It got a sequel! Pretty Princess Magical Garden Island is a direct sequel to Pretty Princess Party, even right down to taking place immediately after the events of the first game. After your characters restore the castle back to normal, Asbel and the princesses decide to head over to a place called Carrot Isle for some fun...but they find that it's completely deserted. They decide to stick around and do all they can to return Carrot Isle back to its former state...most of which involves farming! You have to plant crops, raise animals, and collect materials to make whatever the residents of Carrot Isle need. If you're gonna go into this thinking it's going to be anything like Story of Seasons or Stardew Valley, you're out of luck. Seriously, for a sequel to a fairly cute game that nailed its interior decorating gameplay, the producers for this really dropped the ball with Magical Garden Island.
I mean, Pretty Princess Party as a game itself wasn't anything special, and it was very clearly aimed at kids what with how easy it is, but I still got some enjoyment out of it even as a 30-year-old adult. Magical Garden Island, while also being super easy, not only cuts out some features from the first game, but seems to go out of its way to be as tedious as humanly possible. Rather than just interior decorating, you manage a farm where you grow crops, raise animals, and make buildings that allow you to put in materials to make processed goods, from craft shops to restaurants. You have to grow certain crops and receive eggs and milk from livestock in order to make items that the citizens request. In the previous game, you could easily get the in-game currency, Lumina, by greeting the townspeople or the mini-games. While the former is still around, Magical Garden Island wants you to fulfill requests on a bulletin board, and the more requests you fulfill, the more recipes you'll unlock. Unlike games in the Story of Seasons series, everything from crops growing to goods getting process runs on a real-time system, meaning everything in-game takes literally 5-10 real life minutes to grow. Some facilities you build allow you to process five items at a time, and some let you net all five items at once when time passes, but most of the facilities will process one item every five minutes, which can border on annoyingly tedious unless you grew hundreds of the needed item and have several of the exact same facility. Not only that, a lot of items you really need to finish the game are made from facilities that process one item every five minutes! This is somewhat mitigated by the fact that once you build something once, you can use it over and over again and not need to make another one, but it doesn't do anything to make the grinding and tedium any easier to deal with.
Magical Garden Island carries over a lot of issues that the first game had: One-note characters, uncannily creepy designs for the humans, an unmemorable soundtrack, and sluggishly slow pacing. But if you can believe it, Magical Garden Island comes with a whole new set of issues that really bog the game down, including the ones I mentioned above. Remember the mini-games from Pretty Princess Party? Magical Garden Island has no mini-games whatsoever. Yeah, the mini-games were repetitive, but I still found them fun, and I can't fathom why the producers got rid of them. Secondly, harvesting crops is needlessly hard in this game. You know how in most Story of Seasons games, when you get to a certain point, your MC can gather multiple crops at once? Magical Garden Island has no such feature whatsoever! You have to manually harvest crops one by one, and when you do so, your character is always walking slow by default. There's no feature to make them run while you harvest. I had to press both the A and B button at the same time to speed up the process, and it made both my fingers hurt. Say what you will about, say, Stardew Valley also making you manually gather crops one by one, but you could still harvest them while walking simultaneously, and it had the option of making your MC run all the time if you set it so! Farming games are supposed to be cozy and soothing, not tedious and annoying.
The game even manages to royally screw up its best mechanic, the interior decorating! Or in this case, exterior decorating. How does it manage to do so, you ask? You can still customize your farm however you want, and a lot of the items from the first game carry over to this one. Unlocking items is a lot harder because they require certain ingredients that take a long time to produce, many of which come from the facilities that only produce one item every five minutes. The first game remedied this by cutting down processing time if you paid Lumina, but Magical Garden Island no longer has that option. That in itself would be annoying enough, but get this: Magical Garden Island no longer allows you to place items on things like tables or desks! Seriously, I've tried doing so multiple times, and MGI just flat-out doesn't let you put anything on tables or desks anymore, thereby making a lot of the items it has completely and utterly useless! Nippon Columbia, how the hell did you manage to screw up your game's best gameplay mechanic so badly?! Whose bright idea was this?! If you're not gonna let people put anything on tables or desks, where the hell are we supposed to put stuff like books, food, or tea sets?! Outside, on the grass?!
Good lord, I really wanted to enjoy this. And believe me when I say even with the issues I had with Pretty Princess Party, I found it far more enjoyable than Magical Garden Island turned out to be! I'm sure people who liked the first game will probably enjoy this one, even with the flaws I mentioned above. But unless you want to introduce your daughter, niece, or sister to video games, I'd avoid Pretty Princess Magical Garden Island, especially if you really hate grinding that forces you to invest a lot of time into it.