juliko25: (Default)


Rating: 77/100

The third generation of Pokemon was a pretty significant turning point for not just me as a Pokemon fan, but for the franchise as a whole. For me personally, while I'll always have a soft spot for both the Johto and Unova games, Pokemon Ruby & Sapphire, and later Emerald, are very important to me in that Sapphire was the first video game I ever truly completed (As in, reached the Elite Four and defeated them), as back then, I was only just learning the concept that video games did, in fact, need to be completed. It was also the generation where I truly learned about stuff like strategies, applying type match-ups, deciphering puzzles, and so on. This was also, unfortunately, the period where Pokemon's popularity was waning for a variety of reasons. I never stopped liking Pokemon even during its slumps, and as you can tell, I still do to this day. Having replayed the original Ruby and Sapphire games on a whim, some parts of them have aged pretty well, while others are a bit more primitive compared to the innovations that its later remakes would apply.

I won't belabor the game's story, as it's still pretty much the same as the other ones: You get to go on a journey with Pokemon, battle the gyms, and defeat a group of bad guys, though in the case of RSE, the version you play as a different set of villains. In Ruby, you have Team Magma, who wants to expand the land mass, and in Sapphire you fight Team Aqua, who wants to fill the world with more water. Yeah, they're not exactly the most well thought-out villain groups, and their reasons for doing what they do raise a lot of questions, though the remakes would fix this. That being said, the gameplay has a LOT going for it, especially when it came out during the GameBoy Advance's heyday. When I say that RSE was a turning point for the Pokemon franchise, I meant it. RSE would introduce a lot of new gameplay elements that are now considered indispensible, such as abilities, individual natures, relearning forgotten moves, berries that restore health and heal status effects, items that could increase happiness, and new battling styles such as double battles, where both parties could send two Pokemon out to battle one another. The most important feature, which has stuck around even to this day, is the menu sprite-based storage system. In previous games, the box system was very clunky: when your box was full, you couldn't catch any new Pokémon until you physically changed the box yourself. Ruby and Sapphire completely overhauled the way boxed Pokémon were represented, allowing you to see all the Pokémon in a given box, arrange them however you want to, and even change the wallpaper to however you want it to look.

The graphics also got a complete overhaul as well. They're a lot sleeker and sharper, the sprites have much smoother movement, and for the first time ever, your character is allowed to run, speeding up the pacing quite a bit. Granted, the battle sprites for the Pokemon are still static, with Emerald's sprites only having two frames of movement and either rotating or scaling, eschewing the detailed sprite animations of Crystal, those are fairly minor nitpicks in my eyes. A lot of the new Pokemon introduced in these games have some really great designs and concepts, like Absol, Salamence, Tropius, Gardevoir, Rayquaza, and so on. The soundtrack also made the transition from 8-bit chiptunes to utilizing more actual instruments and the occasional synth sound. I mean, do I even need to mention the French horns and how awesome they sound? There's a reason people who grew up with these games constantly make memes out of that music.

But not everything introduced in the third generations games turned out for the better. For one, the characters and their characterization are a lot weaker here than in previous games, save for a very select few. Honestly, Teams Aqua and Magma are pretty weak as villains. All they want to do is either turn in the world into an ocean or expand the land mass, that's it, and never stop to consider the consequences of their actions until they stare them in the face. Plus, your rival character is kind of bland in terms of personality, and after a certain point, the game doesn't let you battle them anymore, so you don't even get to battle them when their starter Pokemon reaches its final stage. You battle them a total of four times, and the last time you battle them, their starter is still at their second stage of evolution. Granted, all of these things would get addressed in the remakes, so my complaints are pretty much rendered obsolete. On the Pokemon side, while a lot of the new Pokemon are really cool and can be utter beasts if you train them right, several of them are not only pointlessly rare, but also pretty useless once you get them. Not only that, there's no way for you to catch every single Pokemon once you finish the Hoenn quest. A lot of Pokemon from the Johto region in particular are flat-out inaccessible in-game, and the only way to even get them is to trade them not only from Fire Red/Leaf Green, but from spin-off games like Pokemon Colosseum or XD: Gale of Darkness, and good luck trying to get those spin-off games these days since GameCube games are super expensive now! Plus, since RSE was made on an entirely new engine, it was impossible to transfer Pokemon from the GBC games to the GBA games, long before Diamond/Pearl/Platinum introduced the GTS.

And for every good new mechanic RSE introduced, there are some that are just flat-out bad. For one, fishing is made needlessly more complicated than it was previously. In previous games, you ever got a bite or you didn't. Here, it's possible for the bite to get away from you, which is unfortunately more common because the game expects you to push the button literally as soon as you see the "Oh! A bite!" message and not take your eyes off the screen for even a second. And I don't think I need to go into all the weird logistics behind getting a dang Feebas. Hell, upgrading your fishing rod even reduces your chance of getting certain Pokemon compared to catching them with a Good Rod. Again, these would be addressed in the remakes, and even in Fire Red/Leaf Green, so complaining about them is basically a moot point. That being said, a lot of fans complained that the latter half of the game's main campaign consisted of surfing across nothing but water routes. I actually didn't mind this too much when I was a kid, and I still don't. I loved exploring across the water, diving into new areas, and looking for stuff in every nook and cranny I could find. This was also addressed in the remakes, and I know it was such a big issue that people made memes out of it. Oh, and I wasn't a big fan of the Battle Tower or Battle Frontier. I found them too hard to deal with, even as a kid. I know a lot of people like those, and that's totally fine, and I actually don't consider their inclusion to be a problem. I did, however, find the Pokemon Contests to be a bit too restrictive, especially since you're only allowed to give your Pokemon a finite amount of PokeBlocks, and couldn't really max out their stats unless you knew exactly what to do. Again, these would be addressed in the remake.

All that being said, I still have a fondness for Pokemon Ruby/Sapphire/Emerald as games, though as of now, I do prefer the remakes because of the new additions, refinements, and for addressing a lot of RSE's flaws. I do still play RSE on occasion whenever I feel like it, and there's a lot to be said for the new mechanics that newer Pokemon games still utilize to this very day, so the modern Pokemon franchise as we know it still does owe a lot to RSE. So while they're not perfect, they still did a lot for the franchise, and I think that's still something to respect in the grand scheme of things.
juliko25: (Default)


I give this charming book about a girl dealing with her mother's prison sentence...an 81/100.

The thing about books is that even though there are guidelines for whatever age demographic you're writing for, writers are still given a significant amount of creative freedom over what they write. There's no real limit on the kind of content that you can write. For kids books in particular, as long as you're making the subject matter appropriate for the learning level of a certain age group, anything is fair game. It's not like TV, where there are strict broadcasting standards for children's cartoons, especially for dubbed anime, where you're not allowed to show blood or graphic death scenes. Something like Nora Raleigh Baskin's Ruby on the Outside would never have been allowed on TV, but with being a written book, it has a lot more leeway to tell its story in a nuanced, personal way without fear of censorship of any kind. I've read quite a few of Baskin's books, and out of the ones I've read, this would be my second favorite, just behind Anything But Typical.

Eleven-year-old Ruby Danes looks like she has a pretty normal life, but she has a secret that she doesn't want anyone to know about: Her mother's in prison. She yearns for her mother's constant presence in her life, but she can only visit her in prison under strict regulations, and only for 15-minute visits at that. She doesn't feel like she's normal even though she is on the outside. One day, a new family moves into the condo complex she lives in, and Ruby thinks she might find a new friend in Margalit, the new girl. The two get along swimmingly, but when Ruby hears some bits and pieces about Margalit's history, many of which are a little too close to the event that put her mother in prison, Ruby wonders what would happen if Margalit found out the truth. She fears that if she comes clean about everything, she could lose everything she cares about.

I don't know much about how actual prison visits work, as I've never been to one and most of what I saw was on shows like Law & Order, and I'm pretty sure those aren't accurate representations of it, to say the least. But from what I could tell, Baskin apparently did a lot of research on the correctional facility that was used in the book, and from what I can see, it seems pretty on-point. She's also really good at describing the insane restrictiveness and tedium that comes with the entire process of visiting someone in prison, like checking to make sure nobody's smuggling objects and the really long wait times. I mean, who hasn't had to wait hours upon hours just to talk to someone for only fifteen minutes? I may not have much to say about the prose, as it's simple enough for kids to understand, but Baskin definitely deserves credit for really diving deep into the subject matter and the main character's feelings about it.

Speaking of the main character, Ruby, I found her to be okay as a character. Not the most three-dimensional, as she's a child and all, but her feelings of yearning for normalcy and her conflicting feelings about her mother's actions and inactions definitely felt palpable and real. Baskin runs the whole gamut of emotions with Ruby: excitement, regret, guilt, the whole enchilada, and her angst about both her mother and the potential connection that Margalit's family has with the crime are fairly down-to-earth. She manages to carry the novel just fine. That said, every side character that wasn't Matoo was kind of bland. Margalit was fine, but she didn't really stand out to me, and the other kids they hang out with don't have much presence. The book is fairly short too, so they don't really get to do anything of real note other than introduce something to Ruby that she can use to connect with her mother on a level she can't normally.

I really like this book, flaws and all, though I can see some kids finding it boring. Anybody who's looking for fast paced action isn't going to find it here, and some may find that the story's narrative doesn't quite carry its fuel. I do, personally, but this is a character study through and through. I will say this though: Having read a good chunk of Baskin's novels, I notice that she often struggles with giving her books conclusive endings, and many of them often leave a lot of things unresolved or just have bad endings overall. Ruby on the Outside is definitely an exception to this, as while it doesn't try to wrap everything in a neat little bow, as doing that would come across as insincere, it actually does manage to feel cohesive and like an actual ending, so you don't feel like there are any plot threads left hanging.

Overall, Ruby on the Outside is a bittersweet but charming kid's novel, and it definitely deserves more love than it gets.
juliko25: (Default)


Hoenn confirmed!

Unlike most, I never lost interest in Pokemon during the days of Hoenn. In fact, my continued interest in Pokemon and anime in general was beginning to blossom at that time, and I have very vivid memories of when the original Ruby and Sapphire games came out, such as when my mom got me Sapphire for Easter, and then Ruby a couple months later on my birthday. I consider these games personal milestones for me: they're the first games I ever truly beat, the Elite Four are the first I ever beat, and they're the first games I ever truly completed. When Omega Ruby and Alpha Sapphire were announced, you won't believe how happy I was. I got Alpha Sapphire the day it came out! I even played it at school for a short while! But I beat Alpha Sapphire and I can say this: GameFreak really outdid themselves with these games. They improved on all of the original's flaws and so much more. Still bummed about no trainer customization, but it is what it is. The Hoenn saga may not be everyone's favorite, but it'll always have a special place in my heart no matter what.

Moment #6: Reliving my nostalgia through Omega Ruby and Alpha Sapphire.
juliko25: (Default)
I give one of my favorite nostalgia fests...a 85/100!

I have both good and bad memories regarding the Ruby and Sapphire games. They're the first game boy advance games I ever got, and I remember vividly my mother getting me Sapphire for Easter once, and Ruby a couple months later on my birthday. I also remember a really stupid memory: one time when I was in the 4th grade, when I was gullible and stupid, a classmate convinced me to lend him my Sapphire game, telling me that he would get me to another region. He gave it back, but he took three of my best Pokemon. He tricked me and I fell for it like a fool. I've come to terms with it now, since later on I lost both my old copies of Ruby and Sapphire, but got new used versions from GameStop and have satisfied myself with playing them. But they're also special to me in that the elite four there were the first I ever beat on my own, Steven was the first champion I ever really defeated, and Ruby and Sapphire were the first games I actually completed. They're full of fond nostalgia for me, and Omega Ruby and Alpha Sapphire took me back to those days, bringing along with it a LOT of improvements.

(more to come soon)
juliko25: (Default)
This is it, people! Today's the day! Pokemon Omega Ruby and Alpha Sapphire come out in America! I'm so happy! I'm gonna get it as soon as Mom drops me off at school! Get hyped, everyone!
juliko25: (Default)
Well, Serebii just reported new stuff on Pokemon Omega Ruby and Alpha Sapphire.

Pros:

1. Mega Steelix and Mega Glaile! They look kick butt!
2. No more running around Hoenn to get Latios and Latias? Big yes!

Cons:
1. No trainer customization. Boooooo.

Yeah, as you can tell, I'm kind of bummed about no trainer customization in ORAS. I mean, I get that it's a remake and that the originals didn't have it, but I liked changing my character to make her look distinct. Plus, May's new outfit kind of bugs me, especially the really short white shorts. I swear, the female clothes get weirder and weirder every year! Oh well. I might as well go with the flow, since I've done it before and can do it again. I'm still buying the games, especially Alpha Sapphire! Ah, the nostalgia!
juliko25: (Default)
I kid you not!! Pokemon Omega Ruby and Alpha Sapphire are slated to be released worldwide in November 2014!! HOENN CONFIRMED!!! And it's for real, this time!!

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